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Open-source game server panel built with TypeScript. Deploy across multiple nodes, control access with granular permissions, and extend everything through addons.
Everything the panel and daemon ship with.
Deploy game servers, monitor resources, and control state from one place.
WebSocket terminal connected directly to the server process.
Browse, edit, upload, and download server files in the browser.
Connect multiple machines. Each runs the daemon, panel handles them all.
Accounts, admin roles, subusers, and 2FA out of the box.
Extend the panel without modifying core files.
Scoped API keys with per-resource permissions.
On-demand SFTP sessions per server, no permanent server running.
Addons manage their own schema. Migrations run once, tracked forever.
Every official Pterodactyl egg works out of the box.
Answer a few questions and copy the command.
Recent commits and contributor breakdown across both repos.
Fix : fix the file renderer
Fix:Update installer.sh to support new daemon
fix:Update build.yml
Fix: Update build.yml to be run manually and update other setting within
chore: Bump version to rc1
chore:Bump version to rc2
chore:update ver no in readme
Chore: Add mit license disclaimer to ascii art
Chore: add back Readme and license and update ascii art
fix :configure command updated for bun js
Feat: Add New Port config system to panel
Fix :adapt panel to bunjs daemon and improve and clean up codebase
Refactor:fix daemon fully and work as expected can now fully replace the express daemon
Update PRODUCT.md
Everyone who contributed to the panel and daemon.
Lead
Maintainer
Core Developer